// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.iso.sprite.shapers;

import zombie.core.textures.TextureDraw;

public class WallShaperN extends WallShaper {
    public static final WallShaperN instance = new WallShaperN();

    @Override
    public void accept(TextureDraw texd) {
        super.accept(texd);
        texd.x0 = texd.x0 * 0.5F + texd.x1 * 0.5F;
        texd.x3 = texd.x2 * 0.5F + texd.x3 * 0.5F;
        texd.u0 = texd.u0 * 0.5F + texd.u1 * 0.5F;
        texd.u3 = texd.u2 * 0.5F + texd.u3 * 0.5F;
        WallPaddingShaper.instance.accept(texd);
    }
}
